Carrom Laws
These Carrom laws are a summary
of the full rules of carrom as defined by the Carrom Association
International. These rules are based on the NO backshots policy
of the Carrom Association International. If you wish to use
these laws online please link to this page as a courtesy.
Feel free to print them out (for personal use).
(A) For 2 - 4 (2 teams)
Players
(B) 1 Carrom board
The Pieces: 9 White pieces (Carrom men) & 9 Black pieces
(Carrom men).
1 Red piece (Queen).
1 Acrylic striker (personal strikers may be used if preferred).
(C) Setting up the
game
Place the carrom pieces (all 19) within the circle in the
middle of the carrom board.
Place your carrom striker
between the two striking lines (baseline) of your sides.
You may also place your striker within the two circles situated
at either end of your baseline.
(D) Object of carrom
To be the first player to pocket your carrom pieces and
the queen.
(E) How to play the game
The first player breaks by using his/her index finger. Player
one flicks the striker in a forward direction (shooting backwards
is not allowed at any point in the game) at the centre formation
of Carrom men.
The first player to pot a carrom
piece will carry on potting the same colour for the duration of
the game. If the player pots a carrom piece he/ she plays again,
having replaced the carrom striker between his/her baseline. This
continues until he/ she fails to pot one of his/ her pieces, then
it is the opponents turn.
Carrom pieces can only be struck
directly if it is not touching the player's baseline or situated
behind the base line. If this is the case the player must hit
the carrom piece by rebounding the carrom striker off any side
of the carrom board or any other carrom piece on the carrom board
Note: This must be in the
forward direction.
(F) The red piece (Queen)The
queen may be 'pocketed' at any point after the first piece has
been pocketed but before the last carrom piece is pocketed.
If the red piece is pocketed
the player must then pocket one of his/ her own carrom pieces
straight after. If the player fails to pocket, then the queen
must be replaced in the centre of the carrom board.
(G) The winner
The winner is the first
player to pocket all of his/ her carrom pieces (and the queen
if not already pocketed).
If you require full and detailed
rules, a copy of the Carrom Association Rulebook (which includes
specifications, diagrams and is in colour) is available from our
catalogue.